Like any other website or mobile app, games also require a Terms & Conditions (T&C) agreement.

Differences between Terms & Conditions for games and Terms & Conditions for other types of apps are subtle. However, that does not eliminate the need for a T&C and you should not distribute your games without one.

This article will address why you need Terms & Conditions for your games and the essential clauses you should include in this legal agreement.


Why games need Terms & Conditions

A Terms & Conditions agreement dictates the rules, restrictions, obligations, and responsibilities while playing your game.

A Terms & Conditions agreement can include:

  • Standards of behavior if your game allows for users to interact with other users,
  • Payment terms if you charge for the game,
  • Liability disclaimers that may arise from playing your game, and
  • Many other useful clauses

Fingersoft, a game developer in Finland, combines licensing terms and rules of use into a Terms of Service/End User License Agreement hybrid.

Take2Games provides one Terms & Conditions that applies to all of its games.

Niantic Labs, known for their augmented reality games, creates separate Terms & Conditions agreements for each game. Pokemon Go has a different agreement than Ingress, even though they are both produced by Niantic Labs.

Whether you maintain a general Terms & Conditions agreement or separate agreements for different games depends on how different your games are from one another.

For example, if one of your games is made only for adults over 18 but another one targets children under 13, you're likely better off writing separate Terms & Conditions agreements.

However, if the differences between your games are very subtle, e.g. one game is a subscription service and the other is free with in-app purchases, you can cover both in one Terms & Conditions agreement.

Clauses for Games Terms & Conditions

The following clauses are not unique from other types of Terms & Conditions agreements but they are important to the success of your game. Without these provisions in your agreement, you could be exposing your business to unnecessary liability.

Acceptance of terms

The Terms & Conditions for your game won't help your business much if there's no way to assure acceptance of its terms.

Browsewrap and clickwrap are common ways of assuring acceptance but you can also dictate the terms of acceptance in your agreement.

There are different approaches to this.

Fingersoft explains that acceptance of its terms occurs when a user downloads one of its games:

Acceptance of Terms clause in Terms of Service of game developer Fingersoft

Roblox is a platform for creating games. In its Terms of Service agreement, the "Acceptance of Terms" occurs not only when a game is used or downloaded but also by merely visiting its website:

Roblox: Acceptance of Terms clause in Terms of Servic

In the case of Niantic Labs and Pokemon Go, "Acceptance of Terms" occurs when the game is used. There's no indication that downloading the game is enough to show agreement and in fact, it instructs users to avoid playing the game if they don't agree to the company's terms:

Niantic Labs + Pokemon Game: Terms of Service with Acceptance to Terms

Your decision on when to consider your Terms & Conditions to be accepted depends on when you see the possibility of liability arising.

Account creation

Many games require the creation of an account in order to play or access certain features of the game.

Pokemon GO, for example, requires a Google account or Trainer account if the user wants to save their play progress at the stop point.

Scopely develops games like Yahtzee with Buddies. The game is available on both mobile and PC platforms.

The clause on account creation in the Terms & Conditions agreement of Scopely is brief in that a user "may" have to register an account but it's focused on who's authorized to do so:

Account Creation clause in Terms & Conditions of Scopely game developer

Other companies offer more detail in their "Account Creation" clauses.

Roblox explains that failing to create an account limits the features of the game. This way, users can make an informed decision before they share information required for creating an account:

Game Developer Roblox: Account Creation cause in Terms & Conditions

COPPA provisions

One area to be careful when you distribute games through the United States is whether your game is available to children.

The Child Online Privacy Protection Act (COPPA) requires that you collect information and interact with children differently than you would with adult users. Unless you have a way to keep your game completely age-restricted, you must address this issue.

Pokemon GO has widespread appeal to children and adults alike. As a result, it contains a very detailed description about children under 13 and the use of the game.

Parents must also register before their children can play the game, and the Terms & Conditions of the Pokemon GO game explains this:

Pokemon GO game: Registration by Children clause in Terms & Conditions

In contrast to Pokemon Go, Niantic Labs' other popular game, Ingress, is not targeted to children under 13.

The Terms & Conditions of Ingress offers a COPPA provision that's limiting. The agreement suggests the game is primarily for older children and adults:

Ingress game: COPPA clause in Terms & Conditions

Halfbrick Studios creates another popular game called Fruit Ninja. Even though the game is appropriate for young children, it does not take the same detailed approach as Pokemon GO. It appears to assume its game is limited to children over 13:

Fruit Ninja game: Children Over 13 clause in Terms & Conditions

Licensing terms

Many games offer users a license that allows users to play the game within the allowed uses and restrictions.

Since most mobile games rely on some cloud resources owned by the game developer, a "use" license is more appropriate than anĀ EULA.

The only exception is if a game is purchased and downloaded on a PC or mobile device, then you're unlikely to see a Terms & Conditions agreement and more likely to find a EULA.

Roblox offers the most detailed license terms. This is likely due to the fact that this is Roblox platform has many functions that users can access. For that reason, Roblox needs to be clear in restrictions against distribution, reverse-engineering, and creating derivative works:

Roblox game platform: License clause in Terms & Conditions

In most cases, the "use" license is fairly broad, like the one given by Halfbrick. The provisions also explain when the license for the game begins and ends:

Halfbrick game developer: License clause in Terms of Service

The agreement from the Ingress game describes the license granted to users similarly to Roblox. Like Roblox it offers the right to download and use the game, but nothing allows a user to create derivative works from it, distribute it to others or reverse-engineer Ingress:

Ingress game: Rights in App clause from Terms & Condition

Allowed Uses & Restrictions

Many Terms & Conditions agreements of games focus more on restrictions of users rather than what they are allowed to do.

That's likely due to the fact that restrictions do more to control liability and give game developers more leeway when they need to cancel or suspend an account.

Roblox offers "allowed uses" in its Terms & Conditions agreement. The agreement makes it clear that users are allowed to create in the platform and share ideas:

Roblox game platform: Service clause in Terms & Conditions

"Restrictions" take a different tone. In many cases, "restriction" clauses focus on behavior, especially if the game involves user interaction.

Pokemon GO offers a long list of restrictions, many of them which focus on user conduct. This example only shows half of the restrictions by Pokemon GO, but it gives you a good idea on how to draft them:

Pokemon GO game: Restrictions clause in Terms & Conditions

Restriction lists are not always impossibly long. Fingersoft offers similar protections with a much shorter list in its agreement:

Fingersoft game developer: Restrictions clause in Terms & Conditions

Billing

If your game includes a subscription fee or a purchase price, you can address these terms in a "billing" or "payment terms" section of your agreement.

Take2Games distributes mobile apps through Apple and Android platforms and almost always charges a purchase price.

It's Civilization Revolution 2 costs $9.99 in the U.S. Since it prefers this approach, its billing section - called "Making Purchases" in the agreement discusses the purchase price and how to complete a transaction:

Civilization Revolution game: Making purchases in Terms of Service

Billing terms require different provisions if there's a monthly renewal fee involved for the game.

Roblox discusses in-app purchases and renewal subscriptions in its agreement:

Roblox game platform: Billing section in Terms & Conditions

In-App Purchases

Most mobile games do not charge purchase or subscription fees. Instead, they allow enhanced features through in-app purchases.

Often referred to as "virtual money" users can buy upgraded items through the game.

Pokemon GO with its virtual store featured in the game is an expert in managing these purchases. It starts a section on in-app purchases in its Terms & Conditions with a detailed account of how virtual money and purchases work:

Pokemon GO game: Virtual Money and Goods clauses in Terms & Conditions

This section also explains how purchases work when completed by those outside the U.S.:

Pokemon GO game: Purchases by users outside US clause in Terms & Conditions

The ends with how virtual money is handled at account termination. In this case, there are no refunds given for any balance left at the time of termination:

Pokemon GO game: Account termination & Virtual money in Terms & Conditions

Other agreements of games include sections related to in-app purchases but not as detailed as Pokemon GO. Halfbrick offers a shorter summary of in-app purchases ("Virtual Items"):

Halfbrick game developer: Virtual Items clause in Terms & Conditions

Scopely discusses virtual items but also any fees that could arise in the game:

Scopely game: Fees & Purchases terms clause in Terms & Conditions

Account suspension/termination

You want to address two issues in an "Account termination" section of your Terms & Conditions agreement for the game.

One, what can lead to account suspension or termination and two, that you have the right to take this action. It's best to address both at once.

Take2Games prefers being brief and to the point. The clause also informs how users can choose to terminate their accounts:

Take2Games: Termination clause in Terms & Conditions

Ingress offers a termination clause in its agreement that describes why accounts are terminated. It also addresses virtual money and the lack of refunds available:

Ingress game: Termination of account clause in Terms & Conditions

Privacy

The Terms & Conditions agreement is not required to contain privacy provisions and if it does, the provisions serve as a brief summary of the separate Privacy Policy agreement.

In most cases, a reference to the Privacy Policy is enough to incorporate the terms. Pokemon GO adopts that approach:

Pokemon GO game: Privacy clause in Terms & Conditions

Fingersoft mentions its Privacy Policy in the Terms & Conditions agreement, but the provision offers a summary:

Fingersoft game developer: Privacy clause and summary in Terms & Conditions

User-generated Content

As expected, a game creation platform like Roblox maintains a long section in its Terms & Conditions on user-generated content. It describes copyright and trademark protection while also making it clear that it can use that content to promote its interests.

Roblox does not own the content but it has a license to use it. Users must also confirm that the content belongs to them and that the content is not stolen from another user:

Roblox game platform: User-generated content clause in Terms & Conditions

Scopely does not offer many games that encourage user generated content. However, the developers include the provision in case a future product does promote that:

Scopely game developer: User-generated content license in Terms & Conditions

DMCA

The Digital Millennium Copyright Act (DMCA) offers websites and mobile apps protection from infringement liability if they offer a process for third parties to report copyright violations.

This is more of an issue with user-generated content platforms like Roblox. However, some games offer this provision just in case.

Ingress is unlikely to face a DMCA issue, but the agreement of this game includes a short and simple provision anyway:

Ingress game: DMCA clause in Terms & Conditions

Roblox is more likely to come across copyright violations or unintentionally support it. Therefore, it offers a detailed description of where to send a notice of any such violations and the information to put in it:

Roblox game platform: DMCA clause in Terms & Conditions

Liability and warranty disclaimers

You'll likely have a mixture of specific liability disclaimers and general ones in your Terms & Conditions.

The Pokemon GO game attracts liability because people can injure themselves while paying too much attention to the game and not enough to where they are going. Trespass was also an issue at the height of the game's popularity.

The Terms & Conditions of the game addresses this specific issue:

Pokemon GO: Safe Play clause in Terms & Conditions

General disclaimers are found in every Terms & Conditions agreement not matter the type of app or game.

Even if you don't believe there's any liability associated with your game, you should include these kind of disclaimers anyway.

Scopely presents these clearly and briefly:

Scopely game developer: Disclaimers in Terms & Conditions

Third Parties

In its Terms & Conditions agreement from Roblox, the "Third Party Materials" is not responsible for objectionable material and doesn't guarantee that services from third parties are appropriate:

Roblox game platform: Third party materials clause in Terms & Conditions

The agreement of the Ingress game takes a similar approach but mainly addresses third party links:

Ingress game: Third party clause in Terms & Conditions

Updates & changes

As your games evolve, you may need to change the Terms & Conditions. Your Terms & Conditions agreement must indicate your right to make changes to the agreement.

This kind of provision often includes notification procedures too.

Scopely mentions that Scopely is allowed to make changes and explains how users are notified:

Scopely game developer: Updates clause in Terms & Conditions

Fingersoft offers a different kind of provision. While Fingersoft preserves its right to change the terms, it also indicates that users will need to check periodically for updates:

Fingersoft game developer: Updates clause in Terms & Conditions

Governing Law

When you include a "Governing Law" clause in the Terms & Conditions agreement, you're assured that any legal action takes place in a jurisdiction that's familiar and nearby to your business.

Halfbrick limits its "Governing Law" clause to its home base in Queensland, Australia:

Halfbrick game developer: Governing Law in Terms & Conditions

Fingersoft takes a similar brief approach:

Fingersoft game developer: Governing Law in Terms & Conditions

Contact Information

As a measure of good faith, end your Terms & Conditions agreement with your business contact information.

If you have a specific department for addressing Terms & Conditions and Privacy Policy questions, give users the contact information for this department.

With Pokemon GO, Niantic offers mailing and email addresses. The email address is specifically for Terms of Service questions:

Pokemon GO game: Contact information in Terms & Conditions

Fingersoft offers the same information but also adds its business identification number:

Fingersoft game developer: Contact information in Terms & Conditions

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